The Success of Quest-Based Learning at Boise State University

Written by Lauren Sloss and published by Edcetera.

Students in Chris Haskell’s teacher training classes at Boise State University learn by completing digital “quests.” If an assignment has mistakes, Haskell will return it to the student to correct. If it doesn’t, the student will be rewarded a certain number of “experience points” counting toward the final grade.

This is how learning takes place in a quest-based classroom, which Haskell, a clinical assistant professor of educational technology, has helped develop at Boise State. In 2010, Haskell and Lisa Dawley, an educational technology professor, created an online gaming, quest-based learning platform called 3D GameLab, which is now being tested by 560 teachers at secondary schools and higher educational institutions around the world.

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